- 1. Re: 2D application development - performance related query (score: 1)
- Author: "Stephen J Baker" <sjbaker@xxxxxxxx>
- Date: Mon, 6 Jan 2003 08:42:23 -0600 (CST)
- Yes. That's correct. No. OpenGL is hardware accellerated on all modern graphics cards and that hardware runs the same speed for 3D and 2D graphics. If there were a 2D-only API, it wouldn't be hardwar
- /archives/ogl-sample/2003-01/msg00000.html (8,113 bytes)
- 2. Re: 2D application development - performance related query (score: 1)
- Author: "Stephen J Baker" <sjbaker@xxxxxxxx>
- Date: Mon, 6 Jan 2003 08:42:23 -0600 (CST)
- Yes. That's correct. No. OpenGL is hardware accellerated on all modern graphics cards and that hardware runs the same speed for 3D and 2D graphics. If there were a 2D-only API, it wouldn't be hardwar
- /archives/ogl-sample/2003-01/msg00005.html (8,196 bytes)
- 3. 2D application development - performance related query (score: 1)
- Author: Narendhar Rao <naren@xxxxxxxxxxxx>
- Date: Thu, 26 Dec 2002 14:20:23 +0530
- Dear All, I am an application developer intending to use OpenGL. I understand OpenGL works with 3D geometry Only and all 2D geometry are treated as 3D with z=0; Is this understanding correct? Is ther
- /archives/ogl-sample/2002-12/msg00002.html (6,499 bytes)
- 4. 2D application development - performance related query (score: 1)
- Author: Narendhar Rao <naren@xxxxxxxxxxxx>
- Date: Thu, 26 Dec 2002 14:20:23 +0530
- Dear All, I am an application developer intending to use OpenGL. I understand OpenGL works with 3D geometry Only and all 2D geometry are treated as 3D with z=0; Is this understanding correct? Is ther
- /archives/ogl-sample/2002-12/msg00005.html (6,499 bytes)
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